In fact, no where does it even state that the game was designed for modding purposes. WU states that the game allows us to dictate skillgain rates, action speeds, creature counts, and much more! Well no not really much more and you're here also telling me that they shouldn't even bother giving me more customization for my server. It was actually advertised as a RPG game. The game was advertised as a open-source software? Oh really? Because it appears that's not what was advertised on Steam. They don't have to go all out and remake the game, but at the very least, I want more tweaks and a small map so the game could be used for more than just a massive playerbase which the game doesn't even have. Private servers usually don't go beyond 100+ player count and could be why WU is dying, fast. The game simply does not have private server hosts in mind for even co-op play for a small group of players, typically what private servers are meant for. I'm not asking for the game to be made for solo play. It's old, graphics are highly outdated, and java isn't ideal for gaming. If all that is too much, I think the game has ran it's course. Also the ability to sleep on a private server on wurm unlimited to speed up the process of growth for plants and such is another thing to look at. I recommend looking at games like Albion Online, a similar game with heavy grind but actually has everything else I'm talking about to encourage players to keep playing. We need better ways to trade without the need of communication. I highly suggest you focus on the economy aspect of the game if anything and hopefully combat. And what exactly drains resources out of the game to stop resources from inflating? You also have to speak to people in order to trade. Most trade is done through the mail, where it just magically appears in people's boxes. When I came back, I found out that there is no main cities with local auction houses. Something that I'm interesting in nowadays is economics. ![]() I recently returned to this game and I'm much older now than before. You can't own or fight for territories and the economy in the game is non-existent or even workable. ![]() I'm not a fan of that, but it's something. Most games offer quests that never end to keep players entertained in a never ending cycle. Otherwise they'll end up paying to barely keep up with everyone else and will always get taken advantage of for every single trade. If they decided to do everything on their own, they're better off playing Wurm Unlimited. However what about a newcomer? They have their goals finished before they even started by joining these vets. I mean they built up Wurm and had a blast doing it from the very beginning. ![]() It's no wonder that most of the players are veterans that haven't quit ever since. I mean all you need to do is join an already built settlement and you're done basically. Unfortunately, there is no goal you can set in Wurm where eventually that you can't reach or care about after reaching it. In order to make that fun you need a never ending goal. Unfortunately the combat in Wurm is so ancient that not even hardcore PvP players would bother with it.Īside from that you have PvE. PvP is a hot topic for endgame, because it allows you to challenge others through all your efforts. Yet after the repetition and reward, you being to feel like everything you do is meaningless. The most fun I had in the game was playing entirely by myself, which kind of goes against how the game is supposed to be played. For that reason, I can't play Wurm Online or Wurm Unlimited because of it's lack of purpose. Eventually once you have everything, there is nothing to do. As much as I loved this game and would love to continue playing it, the biggest issue is it's endgame.
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