![]() ![]() A good stun Splash Attack is usually seen as the defensive alternative to a high knockback one, as it can help group up a crowd to reduce pressure and setup combos. High range allows characters to simply attack more enemies at a single time, since Splash Attacks have the ability to hit anything that lands in its hitbox. High knockback allows characters to push crowds back easily to take off pressure in close call situations. A good Splash Attack serves either both or one of these purposes: the ability to manipulate crowds, or the ability to slay bosses and large enemies quickly.Ī good crowd manipulator usually has high knockback, high range, the ability to stun and/or the ability to damage regular enemies quickly. Magic Jumps, Magic Projectiles, Air Projectiles, and Elemental Infusions all tend to be very similar. Other than that, the tier list mostly focuses on a character's Splash Attack, as that is usually the most unique aspect of a character. Alien cannot change his starting weapon, and Green Knight has an abnormal Heavy Attack. With that in mind, a general rule is that characters are ranked solely off of their Magic attacks, with two exceptions. However, once a player reaches Insane Mode, they are usually a high enough level to obtain any weapon, which is why starting weapons are not put into account. Some characters excel further than others in the early game, particularly due to powerful starter Weapons. Generally, the tier lists are based off a highly leveled character on Insane Mode.
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